4/7/2024 0 Comments Red dead redemption xbox 360![]() ![]() ![]() Textures appear more basic and low resolution, there’s some missing self-shadowing, the level of detail pop-ins are more obvious, and there are missing characters on signs in the PS3 version. ![]() Does this affect the game? No, but it’s frustrating to see. The trees in particular look blocky and simplified on the PlayStation 3 version. Indeed, areas of grass are more patchy, shadows are simpler (and sometimes missing) and the overall effect is a less densely populated landscape, which is particularly noticable when compared with the Xbox 360 version in the same areas. The PS3 version, in spite of simpler visual post-processing effects as mentioned above, still manages to actually have missing objects throughout the game. Coupled with the lower resolution, this quincunx effect actually serves to make the image even more blurry, which is a shame. The PS3 version, however, uses an ‘all over’ quincunx effect which simply blurs the overall image just before you see it. The Xbox 360 version of RDR looks super sharp, but with nicely smoothed edges where the edges should be, due to the 360’s 2x multi-sampling anti-aliasing which specifically targets the edges of polygons. ![]()
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